
Alice in Wonderland Alice illustration, Alice in Wonderland Alice\'s Adventures in Wonderland Queen of Hearts The Mad Hatter White Rabbit, Alice s transparent background PNG clipart size: 2393x4420px filesize: 7.68MB. Alice: Madness Returns American McGee\'s Alice Alice\'s Adventures in Wonderland Xbox 360 White Rabbit, wonderland transparent background PNG clipart size: 1266x1538px filesize: 1.21MB.
cat illustration, Cheshire Cat Alice: Madness Returns Alice\'s Adventures in Wonderland American McGee\'s Alice, wonderland transparent background PNG clipart size: 500x926px filesize: 372.7KB. If you’d like to go through the whole thing yourself, it’s available to download for free here. So what lies within this 11GB folder? Well, as somebody that decided to download it, I can tell ya: there’s a lot. In regards to why VGDensetsu bulk-dropped his collection, he states on the Internet Archive page that “contrary to what the saying goes, the internet forgets a lot of things.” Regarding the design documents, some of them were posted on Twitter by accounts that have since been closed. The article scans, for example, come from sites, communities or individuals such as Abandonware-magazines, Gaming Alexandria, Retromags, RetroCDN, Japanese Magazine Scans as well as countless sites, forums and Twitter accounts (Unseen 64, Lost Levels, Assembler Games, Nintendo Ages, Atari Age, etc.). The vast majority of these documents, screenshots and photos are not from me. VGDensetsu states that the data has been accumulated from a number of sources, some of which no longer exist: These files include designs for unreleased consoles and games, in-development footage, concept art, and more. On January 2nd, VGDensetsu decided to drop an 11GB folder of photos, screenshots, scans of articles, design documents, concept art, and videos collected over “a dozen years”. This archiving work has allowed many video game designers to have their work noted as theirs, something that has been difficult to do due to the messy history of individual game developers/designers not getting due credit. Usually, this is done through personal blogs that compile all their findings or through posts on The Internet Archive, which in this day and age is one of the most important tools we have for preserving digital media and making it accessible for future generations.įirst reported by Exputer, video game archivist Dom A.K.A VGDensetsu has been preserving the works of video game artists for a number of years now on his personal blog.
The work of a video game archivist is a noble task to take on, especially if they decide to make archived content accessible to the public.